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Game-Asylum - FFXI / FF 11 / Final Fantasy XI - Spells / Skills - Dark Knight -

Final Fantasy XI Dark Knight Spells/Skills



· Back to Final Fantasy XI Spells/Skills List
Active:
Blood Weapon Dark Knight: 1
0 30 Second 2 Hours Instant Single Your weapon drains additional hit points from the enemy when it hits.
Arcane Circle Dark Knight: 5
0 1 Minute 10 Minutes Instant Group Increases the group's magical defense
Last Resort Dark Knight: 15
0 30 Seconds 5 Minutes Instant Single Increases your attack and lowers your defense.
Weapon Bash Dark Knight: 20
0 N/A 5 minutes Instant Single Attack that disrupts enemy spell casting.
Soul Eater Dark Knight: 30
0 1 Minute 6 Minutes Instant Single Does damage to the enemy at the expense of your won hit points.
Passive:
Physical Attack Up I Dark Knight: 10
Single Increases your Physical Attack ability.
Resist Paralysis I Dark Knight: 20
Single Increases resistance to paralyzation spells.
Arcana Killer Dark Knight: 25
Single Do increased damage against magical enemies.
Physical Attack Up II Dark Knight: 30
Single Increases your Physical Attack ability.
Resist Paralysis II Dark Knight: 40
Single Increased resistance to paralyzation spells.
Physical Attack Up III Dark Knight: 50
Single Increases your Physical Attack ability.
Spell:
Stone I Red Mage: 4
Black Mage: 1
Dark Knight: 5
Earth Elemental 9 N/A 6.5 Seconds 1.5 Single Minor Earth Attack
Poison Red Mage: 5
Black Mage: 3
Dark Knight: 6
Water Enfeebling 5 N/A 5 Seconds 1 Single Causes minor poison damage over time
Drain Black Mage: 12
Dark Knight: 10
Darkness Darkness 21 N/A 60 seconds 3 Single Steals HP from the enemy. Cannot be used against the undead
Water I Red Mage: 9
Black Mage: 5
Dark Knight: 11
Water Elemental 13 N/A 8 Seconds 2 Single Minor Water Attack
Bio I Red Mage: 10
Black Mage: 10
Dark Knight: 15
Darkness Darkness 22 N/A 5 Seconds 1.5 Single Does minor damage over time and decreases target's attack.
Aero Red Mage: 14
Black Mage: 9
Dark Knight: 17
Wind Elemental 18 N/A 9 Seconds 2 Single Minor Wind Attack
Bind Red Mage: 11
Black Mage: 7
Dark Knight: 20
Ice Enfeebling 8 N/A 40 Seconds 2 Single Roots the enemy in place so he can't move.
Aspir Black Mage: 25
Dark Knight: 20
Darkness Darkness 10 N/A 60 Seconds 3 Single Absorbs mana points from the enemy and adds them to yours
Fire I Red Mage: 19
Black Mage: 13
Dark Knight: 23
Fire Elemental 24 N/A 10 Seconds 2 Single Minor Fire Attack
Poisonga Black Mage: 24
Dark Knight: 26
Water Elemental 44 N/A 10 Seconds 2 AE Causes damage over time to all enemies in target area
Blizzard I Red Mage: 24
Black Mage: 17
Dark Knight: 29
Ice Elemental 30 N/A 11.5 Seconds 2.5 Single Minor Ice Attack
Sleep Red Mage: 25
Black Mage: 20
Dark Knight: 30
Darkness Enfeebling 19 N/A 30 Seconds 2.5 Single Puts the target to sleep
Absorb-MND Dark Knight: 31
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs Mind Points from the target.
Tractor Black Mage: 25
Dark Knight: 32
Darkness Enhancing 26 N/A 0 Seconds Instant Single Teleports a corpse to the caster's location
Absorb-CHR Dark Knight: 33
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs charisma from the target.
Absorb-VIT Dark Knight: 35
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs Vitality from the target
Thunder I Red Mage: 29
Black Mage: 21
Dark Knight: 35
Thunder Elemental 37 N/A 13 Seconds 3 Single Thunder Attack
Absorb-AGI Dark Knight: 37
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs Agility from the target
Stun Black Mage: 45
Dark Knight: 37
Thunder Enfeebling 25 N/A 45 Second Instant Single Temporarily prevents an enemy from acting.
Absorb-INT Dark Knight: 39
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs Intelligence from the target
Bio II Red Mage: 36
Black Mage: 35
Dark Knight: 40
Darkness Darkness 66 N/A 5 Seconds 1.5 Single Does damage over time and decreases the target's attack
Absorb-DEX Dark Knight: 41
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs Dexterity from the target
Stone II Red Mage: 35
Black Mage: 26
Dark Knight: 42
Earth Elemental 43 N/A 14.5 Seconds 3 Single Earth Attack
Absorb Strength Dark Knight: 43
Darkness Darkness 33 N/A 60 Seconds 4 Single Absorbs Strength from the target
Absorb-STR Dark Knight: 43
Darkness Darkness 0 N/A Instant Instant Single Absorbs Strength from the target.
Poison II Red Mage: 46
Black Mage: 43
Dark Knight: 46
Water Enfeebling 38 N/A 5 Seconds 1 Single Causes major poison damage over time
Water II Red Mage: 40
Black Mage: 30
Dark Knight: 48
Water Elemental 51 N/A 16 Seconds 3.5 Single Water Attack
Aero II Red Mage: 45
Black Mage: 34
Dark Knight: 54
Wind Elemental 59 N/A 17 Seconds 4 Single Wind Attack
Sleep II Red Mage: 46
Black Mage: 41
Dark Knight: 56
Darkness Enfeebling 29 N/A Instant Instant Single Puts an enemy to sleep.
Fire II Red Mage: 50
Black Mage: 38
Dark Knight: 60
Fire Elemental 68 N/A 28.5 Seconds 4 Single Fire Attack
Bio III Red Mage: 62
Black Mage: 60
Dark Knight: 65
Darkness Darkness 110 N/A Instant Instant Single Major damage over time and decreases target's attack
Poisonga II Black Mage: 64
Dark Knight: 66
Water Elemental 112 N/A 0 Seconds Instant AE Causes major damage over time to all enemies in target area
Blizzard II Red Mage: 55
Black Mage: 42
Dark Knight: 66
Ice Elemental 77 N/A 20 Seconds 4.5 Single Ice Attack


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