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Game-Asylum - FFXI / FF 11 / Final Fantasy XI - Spells / Skills - Paladin -

Final Fantasy XI Paladin Spells/Skills



· Back to Final Fantasy XI Spells/Skills List
Active:
Invincibility Paladin: 1
0 30 Seconds 2 Hours Instant Single You take no physical damage for 30 seconds.
Holy Circle Paladin: 5
0 3 Minutes 10 Minutes Instant Group Increases the group's defense against undead.
Shield Bash Paladin: 15
0 N/A 10 minutes Instant Single Strikes the enemy with your shield for major damage.
Sentinel Paladin: 30
0 30 Seconds 10 Minutes Instant Single Increases your Defense
Cover Paladin: 35
0 15 Seconds 10 Minutes Instant Single Divert attacks to a party member to yourself.
Rampart Paladin: 62
0 30 Seconds 10 minutes Instant Group Raises the entire groups defense for a short amount of time.
Passive:
Undead Killer Paladin: 5
Single Increased Damage against Undead
Physical Defense Up I Paladin: 10
Single Increased Physical Defense
Resist Sleep I Paladin: 20
Single Increased resistance to sleep spells.
Physical Defense Up II Paladin: 30
Single Increased Physical Defense
Resist Sleep II Paladin: 40
Single Increased resistance to sleep spells.
Physical Defense Up III Paladin: 50
Single Increased Physical Defense
Spell:
Cure I Paladin: 5
Red Mage: 3
White Mage: 1
Light Healing 8 N/A 5 Seconds 2 Single Heals a small amount of HP of the target.
Banish I Paladin: 7
White Mage: 5
Light Divine 15 N/A 15 Seconds 4 Single Inflicts a small amount of holy damage upon the target.
Protect I Paladin: 10
Red Mage: 7
White Mage: 7
Light Enhancing 9 N/A 5 Seconds 1 Single Lightly increases the physical defense of the target.
Cure II Paladin: 17
Red Mage: 14
White Mage: 11
Light Healing 24 N/A 5 Seconds 2 Single Heals a medium amount of the target's HP
Shell Paladin: 20
Red Mage: 17
White Mage: 17
Light Enhancing 18 N/A 5 Seconds 1 Single Small Increase to target's magic defense.
Protect II Paladin: 30
Red Mage: 27
White Mage: 27
Light Enhancing 28 N/A 5 Seconds 11 Single Increases the Physical Defense of the target.
Cure III Paladin: 30
Red Mage: 26
White Mage: 21
Light Healing 46 N/A 5.5 Seconds 2.5 Single Heals a large amount of the target's HP
Banish II Paladin: 34
White Mage: 30
Light Divine 74 N/A 21 Seconds 4 Single Inflicts holy damage upon the target
Flash Paladin: 37
White Mage: 45
Light Divine 25 N/A 40 Seconds Instant Single Temporarily blinds an enemy, greatly lowers its accuracy
Shell II Paladin: 40
Red Mage: 37
White Mage: 37
Light Enhancing 37 N/A 5 Seconds 1 Single Medium Increase to Target's Magic Defense
Raise I Paladin: 50
Red Mage: 38
White Mage: 25
Light Healing 127 N/A 60 Seconds 15 Single Raises the target from dead and restores 25% of lost experience.
Protect III Paladin: 50
Red Mage: 47
White Mage: 47
Light Enhancing 46 N/A 5.5 Seconds 1.5 Single Greatly Increases the physical defense of the target
Cure IV Paladin: 55
Red Mage: 48
White Mage: 41
Light Healing 96 N/A 6 Seconds 3 Single Heals a giant amount of the target's HP
Holy Paladin: 55
White Mage: 50
Light Divine 100 N/A 60 Seconds Instant Single Inflicts holy damage upon the target.
Shell III Paladin: 60
Red Mage: 57
White Mage: 57
Light Enhancing 56 N/A 5 Seconds 1 Single Large Increase to target's magic defense.
Banish III Paladin: 61
White Mage: 55
Light Divine 127 N/A 0 Seconds Instant Single Inflicts significant holy damage upon the target
Protect IV Paladin: 70
Red Mage: 63
White Mage: 63
Light Enhancing 65 N/A 5.5 seconds a.5 Single Significantly Increases the physical defense of the target


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