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Game-Asylum - FFXI / FF 11 / Final Fantasy XI - Spells / Skills - Red Mage -

Final Fantasy XI Red Mage Spells/Skills



· Back to Final Fantasy XI Spells/Skills List
Active:
Chain Spell Red Mage: 1
0 30 Seconds 2 Hours Instant Single Reduces the recast time between spells.
Convert Red Mage: 40
0 N/A 10 Minutes Instant Single Switches your mana and hit point pools.
Passive:
Resist Petrify Red Mage: 10
Self You gain an innate bonus to Resist Petrification.
Fast Cast Red Mage: 15
Single
Magic Attack Up I Red Mage: 20
Single
Magic Defense Up I Red Mage: 25
White Mage: 10
Single Increased Magic Defense
Resist Petrify II Red Mage: 30
Self You gain an innate bonus to Resist Petrification.
Clear Mind Red Mage: 31
Black Mage: 15
White Mage: 20
Summoner: 15
Single Increased base mana regeneration to 15 MP, even while standing.
Fast Cast II Red Mage: 35
Single
Magic Attack Up II Red Mage: 40
Single
Magic Defense Up II Red Mage: 45
White Mage: 30
Single Increased Magic Defense
Resist Petrify III Red Mage: 50
Single
Clear Mind II Red Mage: 53
Black Mage: 30
White Mage: 35
Single Increased base mana regeneration to 18 MP while healing
Fast Cast III Red Mage: 55
Single
Magic Attack Up III Red Mage: 60
Single
Resist Petrify IV Red Mage: 60
Single
Clear Mind III Red Mage: 75
Black Mage: 45
White Mage: 50
Single Increased base mana regeneration to 21 MP while healing
Spell:
Dia I Red Mage: 1
White Mage: 3
Light Enfeebling 7 N/A 5 Seconds 1 Single Inflicts light damage over time on the target and lowers its defense.
Cure I Paladin: 5
Red Mage: 3
White Mage: 1
Light Healing 8 N/A 5 Seconds 2 Single Heals a small amount of HP of the target.
Stone I Red Mage: 4
Black Mage: 1
Dark Knight: 5
Earth Elemental 9 N/A 6.5 Seconds 1.5 Single Minor Earth Attack
Barstone Red Mage: 5
Wind Enhancing 6 N/A Instant Instant Single
Poison Red Mage: 5
Black Mage: 3
Dark Knight: 6
Water Enfeebling 5 N/A 5 Seconds 1 Single Causes minor poison damage over time
Paralyze Red Mage: 6
White Mage: 4
Ice Enfeebling 6 N/A 10 Seconds 3 Single Paralyzes the target for a short duration
Protect I Paladin: 10
Red Mage: 7
White Mage: 7
Light Enhancing 9 N/A 5 Seconds 1 Single Lightly increases the physical defense of the target.
Barsleep Red Mage: 7
Light Enhancing 7 N/A 10 Seconds 2.5 Self Increase target's defense against sleep spells.
Blind Red Mage: 8
Black Mage: 4
Darkness Enfeebling 5 N/A 10 Seconds 2 Single Blinds the enemy, reducing his attack hit percentage.
Barwater Red Mage: 9
Thunder Enhancing 9 N/A 10 Seconds 3 Single Increases target's defense against water attacks.
Water I Red Mage: 9
Black Mage: 5
Dark Knight: 11
Water Elemental 13 N/A 8 Seconds 2 Single Minor Water Attack
Bio I Red Mage: 10
Black Mage: 10
Dark Knight: 15
Darkness Darkness 22 N/A 5 Seconds 1.5 Single Does minor damage over time and decreases target's attack.
Barpoison Red Mage: 10
Thunder Enhancing 9 N/A 10 Seconds 2.5 Single Increases the target's defense against poison.
Bind Red Mage: 11
Black Mage: 7
Dark Knight: 20
Ice Enfeebling 8 N/A 40 Seconds 2 Single Roots the enemy in place so he can't move.
Barparalyze Red Mage: 12
Fire Enhancing 11 N/A 10 Seconds 2.5 Single Increases the target's defense against paralysis.
Aquaveil Red Mage: 12
White Mage: 10
Water Enhancing 12 N/A 10 Seconds 5 Single Avoids casting interruptions, increasing casting efficiency.
Slow Red Mage: 13
White Mage: 13
Earth Enfeebling 15 N/A 20 Seconds 2 Single Target is slowed
Baraero Red Mage: 13
Ice Enhancing 9 N/A 10 Seconds 3 Single Increases the target's defense against wind attacks.
Cure II Paladin: 17
Red Mage: 14
White Mage: 11
Light Healing 24 N/A 5 Seconds 2 Single Heals a medium amount of the target's HP
Aero Red Mage: 14
Black Mage: 9
Dark Knight: 17
Wind Elemental 18 N/A 9 Seconds 2 Single Minor Wind Attack
Deodorize Red Mage: 15
White Mage: 15
Wind Enhancing 10 N/A 8 Seconds 2 Single Target will not be smelled by the enemy, making him less likely to be attacked.
Diaga I Red Mage: 15
White Mage: 18
Light Enfeebling 12 N/A 6 Seconds 1.5 AE Inflicts light damages on targets within range and lowers their defense
Enthunder Red Mage: 16
Thunder Enhancing 12 N/A 10 Seconds 3 Single Adds Thunder Damage to your weapon
Barfire Red Mage: 17
Water Enhancing 9 N/A 10 Seconds 3 Single Increases the target's defense against fire.
Shell Paladin: 20
Red Mage: 17
White Mage: 17
Light Enhancing 18 N/A 5 Seconds 1 Single Small Increase to target's magic defense.
Barblind Red Mage: 18
Light Enhancing 13 N/A 10 Seconds 2.5 Single Increases the target's defense against darkness.
Silence Red Mage: 18
White Mage: 15
Wind Enfeebling 16 N/A 10 3 Single
Enstone Red Mage: 18
Earth Enhancing 12 N/A 10 Seconds 3 Single Adds Earth Damage to your Weapon
Fire I Red Mage: 19
Black Mage: 13
Dark Knight: 23
Fire Elemental 24 N/A 10 Seconds 2 Single Minor Fire Attack
Sneak Red Mage: 20
White Mage: 20
Wind Enhancing 12 N/A 10 Seconds 3 Single Allows target to move silently.
Blaze Spikes Red Mage: 20
Black Mage: 10
Fire Enhancing 8 N/A 10 Seconds 3 Self Engulfs the target in an armor of fire
Enaero Red Mage: 20
Wind Enhancing 12 N/A 10 Seconds 3 Single Adds Wind Damage to your weapon
Regen I Red Mage: 21
White Mage: 21
Light Enhancing 15 60 seconds 12 seconds Instant Single Buff that regenerates 5 HP every 3 seconds
Barblizzard Red Mage: 21
Fire Enhancing 9 N/A 10 Seconds 3 Single Increases the target's defense against ice attacks.
Gravity Red Mage: 21
Wind Enfeebling 24 N/A 1 Minute 1.5 Second Single Weighs an enemy down, lowering its movement speed and evasion.
Enblizzard Red Mage: 22
Ice Enhancing 12 N/A 10 Seconds 3 Single Adds Ice Damage to your weapon
Blink Red Mage: 23
White Mage: 19
Wind Enhancing 20 N/A 10 Seconds 6 Self Makes the target harder to hit, increasing the chance of evading damage.
Barsilence Red Mage: 23
Ice Enhancing 15 N/A 10 Seconds 2.5 Single Increases the target's defense against silence spells.
Enfire Red Mage: 24
Fire Enhancing 12 N/A 10 Seconds 3 Single Adds Fire Damage to your weapon
Blizzard I Red Mage: 24
Black Mage: 17
Dark Knight: 29
Ice Elemental 30 N/A 11.5 Seconds 2.5 Single Minor Ice Attack
Barthunder Red Mage: 25
Earth Enhancing 9 N/A 10 Seconds 3 Single Increases the target's defense against tlightning attacks.
Sleep Red Mage: 25
Black Mage: 20
Dark Knight: 30
Darkness Enfeebling 19 N/A 30 Seconds 2.5 Single Puts the target to sleep
Invisible Red Mage: 25
White Mage: 25
Wind Enhancing 15 N/A 10 Seconds 3 Single Target becomes invisible.
Cure III Paladin: 30
Red Mage: 26
White Mage: 21
Light Healing 46 N/A 5.5 Seconds 2.5 Single Heals a large amount of the target's HP
Enwater Red Mage: 27
Water Enhancing 12 N/A 10 Seconds 3 Single Adds Water Damage to your weapon
Protect II Paladin: 30
Red Mage: 27
White Mage: 27
Light Enhancing 28 N/A 5 Seconds 11 Single Increases the Physical Defense of the target.
Thunder I Red Mage: 29
Black Mage: 21
Dark Knight: 35
Thunder Elemental 37 N/A 13 Seconds 3 Single Thunder Attack
Dia II Red Mage: 31
White Mage: 36
Light Enfeebling 59 N/A 6 Seconds 1.5 Single Inflicts damage on the target and lowers its defense.
Dispel Red Mage: 32
Darkness Enfeebling 25 N/A 10 3 Single Removes one buff from a mob
Phalanx Red Mage: 33
Light Enhancing 21 N/A Instant Instant Single Gives you a certain amount of damage resistance.
Stoneskin Red Mage: 34
White Mage: 28
Earth Enhancing 29 N/A 10 Seconds 7 Self Decreases the amount of damage the target takes in battle.
Stone II Red Mage: 35
Black Mage: 26
Dark Knight: 42
Earth Elemental 43 N/A 14.5 Seconds 3 Single Earth Attack
Bio II Red Mage: 36
Black Mage: 35
Dark Knight: 40
Darkness Darkness 66 N/A 5 Seconds 1.5 Single Does damage over time and decreases the target's attack
Shell II Paladin: 40
Red Mage: 37
White Mage: 37
Light Enhancing 37 N/A 5 Seconds 1 Single Medium Increase to Target's Magic Defense
Raise I Paladin: 50
Red Mage: 38
White Mage: 25
Light Healing 127 N/A 60 Seconds 15 Single Raises the target from dead and restores 25% of lost experience.
Barvirus Red Mage: 39
Water Enhancing 25 N/A 10 Seconds 3 Single Increases defense against Virus.
Water II Red Mage: 40
Black Mage: 30
Dark Knight: 48
Water Elemental 51 N/A 16 Seconds 3.5 Single Water Attack
Ice Spikes Red Mage: 40
Black Mage: 20
Ice Enhancing 16 N/A Instant Instant Self Covers you with magical ice spikes. Enemies that hit you take ice damage.
Refresh Red Mage: 41
Water Healing 40 150 Second 20 Seconds Instant Single Target regains 3 mana points every 3 second. Lasts 150 Seconds.
Barpetrify Red Mage: 43
Wind Healing 20 N/A 10 Seconds 3 Single Increases the target's defense against petrification.
Diaga II Red Mage: 45
White Mage: 52
Light Enfeebling 60 N/A 6 Seconds 2 Single Inflicts damage on targets within range and lowers their defense.
Aero II Red Mage: 45
Black Mage: 34
Dark Knight: 54
Wind Elemental 59 N/A 17 Seconds 4 Single Wind Attack
Sleep II Red Mage: 46
Black Mage: 41
Dark Knight: 56
Darkness Enfeebling 29 N/A Instant Instant Single Puts an enemy to sleep.
Poison II Red Mage: 46
Black Mage: 43
Dark Knight: 46
Water Enfeebling 38 N/A 5 Seconds 1 Single Causes major poison damage over time
Protect III Paladin: 50
Red Mage: 47
White Mage: 47
Light Enhancing 46 N/A 5.5 Seconds 1.5 Single Greatly Increases the physical defense of the target
Haste Red Mage: 48
White Mage: 40
Wind Enhancing 40 N/A 20 Seconds 3 Single Increases attack speed of the target.
Cure IV Paladin: 55
Red Mage: 48
White Mage: 41
Light Healing 96 N/A 6 Seconds 3 Single Heals a giant amount of the target's HP
Fire II Red Mage: 50
Black Mage: 38
Dark Knight: 60
Fire Elemental 68 N/A 28.5 Seconds 4 Single Fire Attack
Blizzard II Red Mage: 55
Black Mage: 42
Dark Knight: 66
Ice Elemental 77 N/A 20 Seconds 4.5 Single Ice Attack
Shell III Paladin: 60
Red Mage: 57
White Mage: 57
Light Enhancing 56 N/A 5 Seconds 1 Single Large Increase to target's magic defense.
Thunder II Red Mage: 60
Black Mage: 46
Thunder Elemental 86 N/A 21 Seconds 5 Single Major Thunder Attack
Shock Spikes Red Mage: 60
Black Mage: 30
Thunder Elemental 24 N/A 10 Seconds 3 Single Engulfs the target in an armor of lightning
Dia III Red Mage: 61
White Mage: 69
Light Enfeebling 112 2 seconds 7 Seconds 1.5 Single Deals light elemental damage to an enemy and gradually lowers its defense.
Bio III Red Mage: 62
Black Mage: 60
Dark Knight: 65
Darkness Darkness 110 N/A Instant Instant Single Major damage over time and decreases target's attack
Protect IV Paladin: 70
Red Mage: 63
White Mage: 63
Light Enhancing 65 N/A 5.5 seconds a.5 Single Significantly Increases the physical defense of the target
Stone III Red Mage: 65
Black Mage: 51
Earth Elemental 92 N/A 0 Seconds Instant Single Major Earth Attack
Water III Red Mage: 67
Black Mage: 55
Water Elemental 98 N/A 0 Seconds Instant Single Major Water Attack
Shell IV Red Mage: 68
White Mage: 68
Light Enhancing 56 N/A 5 seconds 1second Single Very Large Increase to target's magic defense.
Aero III Red Mage: 69
Black Mage: 59
Wind Elemental 106 N/A 0 Seconds Instant Single Major Wind Attack
Fire III Red Mage: 71
Black Mage: 62
Fire Elemental 113 N/A 0 Seconds Instant Single Major Fire Attack
Blizzard III Red Mage: 73
Black Mage: 64
Ice Elemental 120 N/A 0 Seconds Instant Single Major Ice Attack
Thunder III Red Mage: 75
Black Mage: 66
Thunder Elemental 128 N/A Instant Instant Single Deals lightning damage to an enemy.


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