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Game-Asylum - FFXI / FF 11 / Final Fantasy XI - Spells / Skills - White Mage -

Final Fantasy XI White Mage Spells/Skills



· Back to Final Fantasy XI Spells/Skills List
Active:
Benediction White Mage: 1
0 N/A 2 Hours Instant Group Restores a large amount of Hit Points to each group member
Divine Seal White Mage: 15
0 N/A 10 Minutes Instant Single Next healing spell will have increased power.
Passive:
Magic Defense Up I Red Mage: 25
White Mage: 10
Single Increased Magic Defense
Clear Mind Red Mage: 31
Black Mage: 15
White Mage: 20
Summoner: 15
Single Increased base mana regeneration to 15 MP, even while standing.
Regeneration White Mage: 25
Single Hit Points regenerate faster and also while standing.
Magic Defense Up II Red Mage: 45
White Mage: 30
Single Increased Magic Defense
Clear Mind II Red Mage: 53
Black Mage: 30
White Mage: 35
Single Increased base mana regeneration to 18 MP while healing
Magic Defense III White Mage: 50
Single Increased Magic Defense
Clear Mind III Red Mage: 75
Black Mage: 45
White Mage: 50
Single Increased base mana regeneration to 21 MP while healing
Clear Mind IV Black Mage: 60
White Mage: 65
Single Increased base mana regeneration while healing
Spell:
Cure I Paladin: 5
Red Mage: 3
White Mage: 1
Light Healing 8 N/A 5 Seconds 2 Single Heals a small amount of HP of the target.
Dia I Red Mage: 1
White Mage: 3
Light Enfeebling 7 N/A 5 Seconds 1 Single Inflicts light damage over time on the target and lowers its defense.
Paralyze Red Mage: 6
White Mage: 4
Ice Enfeebling 6 N/A 10 Seconds 3 Single Paralyzes the target for a short duration
Barstonra White Mage: 5
Wind Enhancing 12 N/A 10 seconds 0.5 Group Increases the earth resistance of party members
Banish I Paladin: 7
White Mage: 5
Light Divine 15 N/A 15 Seconds 4 Single Inflicts a small amount of holy damage upon the target.
Poisona White Mage: 6
Light Healing 8 N/A 5 Seconds 1 Single Cures Poison
Barsleepra White Mage: 7
Light Enhancing 14 N/A 10 Seconds 5 Group Increases group's defense against sleep spells.
Protect I Paladin: 10
Red Mage: 7
White Mage: 7
Light Enhancing 9 N/A 5 Seconds 1 Single Lightly increases the physical defense of the target.
Protectra I White Mage: 7
Light Enhancing 9 N/A 15 Seconds 3 Group Lightly increases the physical defense of the party
Barwatera White Mage: 9
Thunder Enhancing 18 N/A 10 Seconds 6 Group Increases group's defense against water attacks.
Paralyna White Mage: 9
Light Healing 12 N/A 5 Seconds 1 Single Cures the target's paralysis
Aquaveil Red Mage: 12
White Mage: 10
Water Enhancing 12 N/A 10 Seconds 5 Single Avoids casting interruptions, increasing casting efficiency.
Barpoisonra White Mage: 10
Thunder None 18 N/A 10 seconds 5 Group Increases the poison resistance of party members.
Cure II Paladin: 17
Red Mage: 14
White Mage: 11
Light Healing 24 N/A 5 Seconds 2 Single Heals a medium amount of the target's HP
Barparalyzra White Mage: 12
Fire Enhancing 22 N/A 10 Seconds 5 Group Increases the group's defense against paralysis.
Baraera White Mage: 13
Wind Enhancing 12 N/A Instant Instant Group Increases the wind resistance of party members.
Slow Red Mage: 13
White Mage: 13
Earth Enfeebling 15 N/A 20 Seconds 2 Single Target is slowed
Blindna White Mage: 14
Light Healing 16 N/A 10 Seconds 3 Single Cures Blindness
Silence Red Mage: 18
White Mage: 15
Wind Enfeebling 16 N/A 10 3 Single
Banishga I White Mage: 15
Light Divine 41 N/A 30 Seconds 5 AE Inflicts a small amount of holy damage upon all targets in range
Deodorize Red Mage: 15
White Mage: 15
Wind Enhancing 10 N/A 8 Seconds 2 Single Target will not be smelled by the enemy, making him less likely to be attacked.
Curaga White Mage: 16
Light Healing 60 N/A 10 Seconds 4.5 Group Cures a small amount of hit points for each party member in range.
Shell Paladin: 20
Red Mage: 17
White Mage: 17
Light Enhancing 18 N/A 5 Seconds 1 Single Small Increase to target's magic defense.
Barfira White Mage: 17
Water Enhancing 12 N/A 10 Seconds 0.5 Group Increases the group's defense against fire attacks.
Shellra I White Mage: 17
Light Enhancing 18 N/A 15 Seconds 3 Group Small Increase to the magic defense of all party members.
Barblindra White Mage: 18
Light Enhancing 26 N/A 10 Seconds 5 Single Increases the group's defense against darkness.
Diaga I Red Mage: 15
White Mage: 18
Light Enfeebling 12 N/A 6 Seconds 1.5 AE Inflicts light damages on targets within range and lowers their defense
Silena White Mage: 19
Light Healing 16 N/A 5 1 Single Cures target's silence status.
Blink Red Mage: 23
White Mage: 19
Wind Enhancing 20 N/A 10 Seconds 6 Self Makes the target harder to hit, increasing the chance of evading damage.
Sneak Red Mage: 20
White Mage: 20
Wind Enhancing 12 N/A 10 Seconds 3 Single Allows target to move silently.
Barblizzara White Mage: 21
Fire Enhancing 18 N/A 10 Seconds 6 Group Increases the group's defense against ice attacks.
Cure III Paladin: 30
Red Mage: 26
White Mage: 21
Light Healing 46 N/A 5.5 Seconds 2.5 Single Heals a large amount of the target's HP
Regen I Red Mage: 21
White Mage: 21
Light Enhancing 15 60 seconds 12 seconds Instant Single Buff that regenerates 5 HP every 3 seconds
Barsilencera White Mage: 23
Ice Enhancing 30 N/A 10 Seconds 5 Group Increases the party's defense against silence spells.
Invisible Red Mage: 25
White Mage: 25
Wind Enhancing 15 N/A 10 Seconds 3 Single Target becomes invisible.
Barthundra White Mage: 25
Earth Enhancing 18 N/A 0 Seconds Instant Group Increases the group's defense against thunder attacks
Raise I Paladin: 50
Red Mage: 38
White Mage: 25
Light Healing 127 N/A 60 Seconds 15 Single Raises the target from dead and restores 25% of lost experience.
Protect II Paladin: 30
Red Mage: 27
White Mage: 27
Light Enhancing 28 N/A 5 Seconds 11 Single Increases the Physical Defense of the target.
Protectra II White Mage: 27
Light Enhancing 28 N/A 16 Seconds 4 Group Increases the physical defense of the party
Stoneskin Red Mage: 34
White Mage: 28
Earth Enhancing 29 N/A 10 Seconds 7 Self Decreases the amount of damage the target takes in battle.
Cursna White Mage: 29
Water Healing 30 N/A 10 Seconds 3 Group Removes the curse status from party members in range.
Banish II Paladin: 34
White Mage: 30
Light Divine 74 N/A 21 Seconds 4 Single Inflicts holy damage upon the target
Curaga II White Mage: 31
Light Healing 120 N/A 10 Seconds 5 Group Cures a medium amount of the HP of each member of the party in range.
Erase White Mage: 32
Light Healing 18 N/A Instant Instant Single Removes one negative magical effect on the target.
Reraise White Mage: 33
Light Healing 127 N/A 60 seconds 8 Single You will be reaised up when you are killed in a battle.
Viruna White Mage: 34
Light Healing 48 N/A 5 Seconds 1 Single Cures Virus Status.
Teleport-Mea White Mage: 36
Light Enhancing 75 N/A 10 Seconds 30 Group Teleports party members with Mea gate crystal to the Crag of Mea in Tahrongi Canyon.
Teleport-Dem White Mage: 36
Light Enhancing 75 N/A 10 Seconds 30 Group Teleports party members with Dem gate crystal to Crag of Dem in Konschtat Highlands.
Teleport-Holla White Mage: 36
Light Enhancing 75 N/A 10 Seconds 30 Group Teleports party members with Holla gate crystal to Crag of Holla in La Theine Plateau.
Dia II Red Mage: 31
White Mage: 36
Light Enfeebling 59 N/A 6 Seconds 1.5 Single Inflicts damage on the target and lowers its defense.
Shellra II White Mage: 37
Light Enhancing 37 N/A 15 Seconds 3 Group Medium increase to magic defense of your party members.
Shell II Paladin: 40
Red Mage: 37
White Mage: 37
Light Enhancing 37 N/A 5 Seconds 1 Single Medium Increase to Target's Magic Defense
Teleport-Yhoat White Mage: 38
Wind Enhancing 100 N/A 10 seconds 20 seconds Group Teleports the party members with Yhoator crystal to Yhoator Jungle.
Teleport-Altep White Mage: 38
Wind None 0 N/A 10 seconds 20 seconds Group Teleports party members with Altepa gate crystal to East Altepa Desert.
Stona White Mage: 39
Light Healing 40 N/A 5 Seconds 1 Single Cures petrification status.
Barvira White Mage: 39
Water Enhancing 50 N/A 10 Seconds 3 Group Increases group's defense against Virus.
Banishga II White Mage: 40
Light Divine 127 N/A 31 Seconds 5 Single Inflicts holy damage upon all targets in range
Haste Red Mage: 48
White Mage: 40
Wind Enhancing 40 N/A 20 Seconds 3 Single Increases attack speed of the target.
Cure IV Paladin: 55
Red Mage: 48
White Mage: 41
Light Healing 96 N/A 6 Seconds 3 Single Heals a giant amount of the target's HP
Teleport-Vahzl White Mage: 42
Light Enhancing 100 N/A 10 Seconds 20 Group Teleports party members with the Vahzl gate crystal to Xarcabard.
Barpetra White Mage: 43
Wind Healing 40 N/A 10 Seconds 5 Group Increases the group's defense against petrification.
Regen II White Mage: 44
Light Enhancing 36 60 seconds 15 seconds Instant Single Heals 12 HP every 3 seconds.
Flash Paladin: 37
White Mage: 45
Light Divine 25 N/A 40 Seconds Instant Single Temporarily blinds an enemy, greatly lowers its accuracy
Protectra III White Mage: 47
Light Enhancing 46 N/A 0 Seconds Instant Group Increases the physical defense of the party
Protect III Paladin: 50
Red Mage: 47
White Mage: 47
Light Enhancing 46 N/A 5.5 Seconds 1.5 Single Greatly Increases the physical defense of the target
Holy Paladin: 55
White Mage: 50
Light Divine 100 N/A 60 Seconds Instant Single Inflicts holy damage upon the target.
Curaga III White Mage: 51
Light Healing 127 N/A Instant Instant Group Heals large amount of HP of Party Members.
Diaga II Red Mage: 45
White Mage: 52
Light Enfeebling 60 N/A 6 Seconds 2 Single Inflicts damage on targets within range and lowers their defense.
Banish III Paladin: 61
White Mage: 55
Light Divine 127 N/A 0 Seconds Instant Single Inflicts significant holy damage upon the target
Raise II White Mage: 56
Light Healing 127 N/A 0 Seconds Instant Single Raises the target from the dead and restores 75% of lost experience.
Shell III Paladin: 60
Red Mage: 57
White Mage: 57
Light Enhancing 56 N/A 5 Seconds 1 Single Large Increase to target's magic defense.
Shellra III White Mage: 57
Light Enhancing 56 N/A 15 Seconds 3 Group Large increase in magic defense for your group members.
Reraise II White Mage: 60
Light Healing 175 N/A Instant Instant Single Raises the caster from the dead.
Cure V White Mage: 61
Light Healing 127 N/A 0 Seconds Instant Single Heals a significant amount of the target's HP.
Protectra IV White Mage: 63
Light Enhancing 65 N/A 0 Seconds Instant Group Greatly increases the physical defense of the party.
Protect IV Paladin: 70
Red Mage: 63
White Mage: 63
Light Enhancing 65 N/A 5.5 seconds a.5 Single Significantly Increases the physical defense of the target
Banishga III White Mage: 65
Light Divine 127 N/A 0 Seconds Instant AE Inflicts significant holy damage upon all targets in range.
Regen III White Mage: 66
Light Enhancing 0 60 seconds 15 seconds Instant Single Heals 18 HP every 3 seconds.
Shell IV Red Mage: 68
White Mage: 68
Light Enhancing 56 N/A 5 seconds 1second Single Very Large Increase to target's magic defense.
Shellra IV White Mage: 68
Light Enhancing 56 N/A 15 3 Group Very Large increase in magic defense for your group members.
Dia III Red Mage: 61
White Mage: 69
Light Enfeebling 112 2 seconds 7 Seconds 1.5 Single Deals light elemental damage to an enemy and gradually lowers its defense.
Raise III White Mage: 70
Light Healing 0 N/A Instant Instant Single Raises the target from the dead and restores 99% of lost experience.
Curaga IV White Mage: 71
Light Healing 240 N/A Instant Instant Group Restores 360 HP to all party members within area of effect.
Reraise III White Mage: 75
Light Enhancing 0 N/A Instant Instant Single Grants you the effect of Raise III when you are KO'd.


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